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Hunt Showdown Update 1.5.3 (Today, June 15) Patch Notes

Crytek launched a new hotfix for its popular multiplayer feel recently. The Chase Showdown update for today applies some improvements to the Bounty Hunt mode and the Matchmaking system.

Hunt Showdown received a new update earlier today. The Quick Play way might not work properly after installing the new update, merely it volition be resolved soon, according to the developers.

  • GUIDE: How to Update Among U.s.a. on PC, Android, iOS, Nintendo Switch?

Afterwards updating your game to the latest version, y'all will notice some significant changes in notifications. Too, there volition be a lower chance of Fog or Night in the multiplayer maps from now on. Read the full detailed patch notes downwardly below:

Hunt Showdown Update (Today, June xv) Patch Notes

General Updates

Compensation Hunt

  • Reduced the probability of Night and Fog time of twenty-four hours.
  • Now at 16%, previously was 30% (combined percent).

Matchmaking

  • Optimizations fabricated to the matchmaking parameters tied to teams besides as the disuse rating.

Meta: Traits

  • Bulwark is now unlocked at Bloodline rank xvi (previously rank 89).

UI

  • Changes fabricated to the new server notification icon settings:
  • Default settings will now be set from "none to "warning icons just".
  • The carmine text warning message that would appear in the eye of the screen has been removed.
  • "Sell All" button in the weapon shop will now work every bit intended. (Previously this was deactivated due to some technical issues). The button remains removed from the equipment screen as intended.

Bug Fixes

  • Fixed a problems that allowed a circular to get-go with more than the intended number of players.
  • Stock-still a rare crash that could occur due to an result with the AI pathfinding.
  • Fixed a issues that resulted in the details of the effective range tied to the Springfield with Explosive ammo was incorrect (actual values in game were right).
  • Stock-still an event that acquired the ammo counter to be non fully visible when the game is displayed in certain aspect ratios.
  • Fixed a bug that caused the cursor to appear on screen when in a match.
  • Fixed a bug that prevented Concertina wire from existence destroyed by the shovel.

Known Issues

  • Switching between fire modes on the LeMat may result in a weird looping audio and cause you to not to render to your previous stance.
  • Chaining shots while using gunslinger mode is less reliable than in Hunter fashion.
  • Preparing a weapon while in Gunslinger can event in beingness unable to melee.
  • In some cases, while in gunslinger returning to ADS subsequently cancelling a reload can require too many inputs.
  • Gunslinger: Performing a heavy melee attack while y'all stop sprinting results in returning to the wrong stance (should return to hipfire stance).
  • Some inconsistencies may be experienced in terms of sensitivity while using gunslinger manner. Melee and weapon turn speeds are slightly different.
  • Gunslinger: In some cases, players can shoot by pressing melee button after spamming a combination of different actions.
  • Unlocking a legendary item can frequently change the guild of items in the listing when modifying your loadout.
  • Tutorial: Consumable replenishment may be incorrect after respawning.
  • Training tab can become stuck under other UI elements when leaving the preparation selections screen. Opening the training tab once again will resolve this.
  • In some cases, the crosshair for the throwing knives can disappear during gameplay.
  • Dying to a poison deject or poison trip mine will event in seeing an empty death screen.
  • Spectator mode: Aiming state of the actor does not always line upwards with what is visible in spectator mode.
  • Shooting a hive bomb that is floating on the water (with a shotgun) can upshot in multiple instances of the swarm.
  • Challenges: Hunters that are damaged past other players but receive a killing blow from AI count towards the total. This is not intended and should but add to the full when the killing blow is caused by a player.
  • In some cases, your health bar will remain onscreen even though it appears to accept no damage. This is caused by having been slightly burned just it does non brandish correctly. A small amount of damage will refresh this and show the correct data.
  • In some rare cases, a health pack tin can spawn on a clue which will prevent you from correctly investigating it.
  • When attempting to join a Quickplay match, afterwards leaving a team, the "please wait" might modify back to ruby-red requiring you to press Play again.
  • In some rare and very specific scenarios, the bomb lance projectile might not explode.
  • Challenges: Kill 50 bosses is incorrectly tracked by the killing accident rather than participation.
  • Gunslinger: In some cases, players can shoot by pressing melee button later spamming a combination of different actions.
  • In some cases, a looted item will still announced on the blue boxes in Quickplay even after another player has taken it. You lot will non be able to interact with these items.
  • In some cases, after beingness revived or if a weapon is swapped with a Winfield equipped, the server volition annals might annals that it has no ammo.
  • Concertina wire can damage players through walls.
  • Lootable weapons sometimes drop to close to each other making it difficult to boodle the correct one.
  • In some cases, information technology is not possible to charge a melee attack instantly after swapping between weapons/tools.
  • Death from bleeding harm caused by AI can bear witness as killing yourself in the harm history on the death screen.
  • Performing multiple specific deportment at once can issue in players unintentionally standing when in a crouched position.
  • In some cases, the clones of the Assassin may become stuck and will not assault players.
  • In some rare cases, the spider may become stuck beneath the flooring after jumping on a player.
  • Bleeding harm ticks exercise not annals on the death screen in the damage history.
  • In some cases, information technology may not exist possible to melee with the Bomblance if you endeavour to exercise and so at the same time every bit releasing from ADS.
  • Performing multiple specific deportment at in one case can result in players unintentionally standing when in a crouched position.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held downwards.
  • In some cases, your health bar will remain onscreen even though it appears to have no damage. This is acquired by having been slightly burned just it does not display correctly. A small amount of damage will refresh this and testify the right information.
  • Trials: In some cases, when replaying an earlier trial mission, you might spawn in with less health chunks than intended.
  • In some cases, weapon shadows might announced pixelated when entering/leaving Darksight.
  • In some cases, where all consumable slots are full, y'all may not be able to purchase consumable items other than the one in the starting time slot.
  • In some cases, switching to another weapon (annexation) can outcome in the dropped weapon falling under the floor.
  • In some cases, cancelling a reload will crusade yous to melee instead of shoot in cases where the correct mouse button is held down.
  • In some cases, while in the "waiting for players" screen, it is possible for AI to assault.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status volition go on as intended in the background.
  • Quickplay: Picking upwardly a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • In some cases, crows may react to thespian noise later than intended. If in that location is a lot of apoplexy betwixt you and the crows, they can also be hard to hear.
  • In some cases, after changing fire modes on the Winfield Aperture, it is not possible to ADS.
  • Poison effects from the hive and spider can persist even afterwards their intended duration (poisonous substance bug).
  • Alt tabbing in and out repeatedly tin can issue in losing control of your hunter.
  • Some weapons let for two heavy melee attacks to exist performed in quick succession before losing whatever stamina.
  • In some cases, using ladders can teleport players or cause them to become stuck in other assets.
  • A potential stall tin occur when banishing a boss.
  • Some players may run into stuttering issues. We are actively investigating these issues.
  • Beartraps placed on window frames tin can cause bug with vaulting through the window.
  • In some cases, weapons will come out of ADS randomly.
  • In some cases, you may come across desyncs between the client and server when walking on edges/slopes.

Hunt Showdown is a PvP and PvE multiplayer experience that has grown a lot over the past few years.

The game is at present bachelor equally a complete experience on PS4, PS5, Xbox One, Xbox Series X, Xbox Series South, and PC.

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Mehrdad Khayyat

Mehrdad (He/Him) is a Senior Staff Writer at DualShockers. He started writing nearly video games when he was a high-school student. He'due south probably one of those rare Rainbow Six Siege fans that have the game installed and updated on every available platform.

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Source: https://www.dualshockers.com/hunt-showdown-update-1-5-3-today-june-15-patch-notes/

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